![]() Where Goblin Copters intend to drop off their Ogres is not indicated. ![]() Wyvern flight paths are also shown if the incoming wave contains them.Ground enemies will not deviate from these paths unless provoked by a nearby hero or defense.During Build Phases on all maps, all enemy pathways to each core are traced with purple flares (in DD1, only Embermount Volcano has this feature for grounded enemies).Every mission starts with a Warm-Up Phase which gives players unlimited time to study the map before they start building and any potential timers.In a sense, this is to prevent players from missing the reward and ensures that at least three waves must be cleared. Survival, Mix Mode and Pure Strategy cannot be started on the first or second wave prior to when a pet is awarded midway through the mission.The boss of a given map spawns on the final wave of Survival, not just Campaign.Mix Mode makes some enemies spawn in greater numbers, namely Dark Elf Mages and Warriors.Build timers are only present when playing on Hardcore. Enabling Hardcore raises the overall loot quality ceiling less: 15% on Easy-Insane, 25% on Nightmare and Massacre.The new topographic map is dark gray and shows elevations in finer detail. Displaying the tactical map is toggled with a button/key press, rather than holding down/letting go of it.The 15 maps at launch are organized into three acts and "encores." Encores are optional they are not required to progress through the game's difficulty levels.Previously, zooming in enters a first-person perspective while zooming out sets the camera to an angled top-down view.Adjusting the camera zoom level keeps the game camera's third-person over-the-shoulder perspective.In the Lava Mines on Insane and above, there is a second crystal to the northeast which has two additional sets of Creep Doors and one Wyvern flight path leading to it.The number of Eternia Crystals and enemy spawn points (besides Spiders) on a map can vary by difficulty level.Players auto-drop their mana when they leave the host's game no more accidental 'mana theft.'.They no longer have to drop the mana when switching between heroes. It carries over to ALL of the player's heroes.Players can hold up to 99,999 mana, as opposed to 2,020 max.No mana on the ground from defeated enemies gets wasted. Smaller mana gems merge into larger ones of equivalent value, rather than despawn in-place of others.The singular chests that do spawn after the first wave only contain loot. Treasure chests no longer spawn scattered across maps. At the start of each Build Phase, build mana is evenly distributed to players automatically.DDA brings a number of quality-of-life changes to this type of mana: ![]() Its purposes are the same as in DD1, outside the aforementioned ability mana. "Build Mana" is the traditional resource.It cannot be transferred to other players. It regenerates overtime while not in use. "Ability Mana" is used for the hero's activated abilities, including Heal Self. ![]() Heroes always respawn a few seconds after dying in combat, regardless of difficulty level (unless Hardcore Mode is enabled).The Defender's Forge has been removed, since all of its functions have been repurposed elsewhere.Djinn in the Magus Quarters (or Tornado Valley if skipped).One Nightmare enemy is introduced per map:.Pet damage is reduced, instead of increased.No longer upscales the heroes' Casting Rate.At least one level 70+ hero is required to start a mission on NM. It is unlocked once the player beats The Summit on Insane Campaign.The difficulty level and its four associated enemy types ( Spiders, Djinn, Sharken and Goblin Copters) are now apart of the base game and do not require any paid DLC.*According to post-Lycan's Keep updates (4 August 2021- ). Portraits of every person involved in the project can be found inside the Tavern's secret room which is accessible after defeating the Ancient Dragon. The staff behind Awakened's development is considerably larger than the original Trendy team who made DD1. The game was built using Unreal Engine 4 which allows video game developers to work more efficiently compared to the previous generation. The Kickstarter was a success, surpassing its funding goal of $250,000 USD. You’re able to join forces with up to four players to take on a never-ending army of orcs, demons, and dragons! Are your defenses strong enough to save the world of Etheria? DevelopmentĪwakened was first revealed through a Kickstarter campaign in March 2019, coupled with a video trailer showcasing the game's visuals. Dungeon Defenders: Awakened is co-op Tower Defense combined with epic Action RPG combat.
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