So not only is Sentinel more fun because it has active abilities, it has an infinitely more useful block committing the mortal sin of being both more enjoyable to play and more useful in a game. You would think being the tank which is supposed to be the best shield tank it would have the best shield tanking ability. Guardians are quite literally useless because of this, as the AI clearly detects when you are blocking and uses their critical attacks to counter you. So why did they put the ability to block critical attacks on the support class. Great way to divide tanking (lets ignore the fact you cant actually tank where it matters, which is in boss fights, since you cant aggro any of their attacks). The thing that annoys me is that we have two clear tanks, Guardians are the best Shield/HP tanks and focus on themselves and Sentinels are the best Support tanks providing buffs/stuns for the team. So devs, why is it only sentinel can block criticals? Seems kinda silly don't ya think? Shouldn't it be "Blocks more efficiently"? So meaning less durability lost or something? The other classes being punished for trying to block an attack they don't know they can't block is kinda silly. Like wow, stopping a werewolve's jump mid air is fantastic lol. ![]() ![]() ![]() Increased armor on a block to you and allies, stun on block, shield throw, more damage to stunned, passive regeneration. Originally posted by Kashra Fall:The only unit in the game able to block ogre slams, whirlwind attacks, spinning attacks from elves, the silly tail slap of the serpents etc.
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