The horror adventure game was within the top 50 most wishlisted games on the platform before launch. Darq had been on Steam since November, 2018, and is also for sale on GOG. Marhulets read the email and its request for an exclusivity deal, then he took a look at all the backlash other publishers have faced for entering into that agreement, and decided that he would be breaking his word to the public by entering into such a deal.Īfter asking whether Epic Games’ offer necessitated exclusivity, and hearing that it did, Marhulets turned down the deal before even discussing money. He got an email from Epic seeking to sell the game on the Epic Store. Wlad Marhulets is the solo developer behind Darq, a horror game released recently. But when indie developers begin coming out publicly to refuse an Epic Store agreement, and frame that decision as a moral choice, the problem has only deepened. That, honestly, is bad enough to warrant concern by the industry as a whole. It’s gotten bad enough that publishers that buy into Epic’s exclusive deals are proactively messaging publicly to the gaming masses that they would prefer not to be the target of widespread harassment. Part of the problem Epic has is that, despite its attempt to frame its exclusivity deals as some attempt to heal a broken PC gaming industry, the public very clearly isn’t buying it. We were just discussing how there are some cracks starting to show in the PR war that Epic decided to kick off when it initiated the PC gaming platform war against Steam. Mon, Aug 26th 2019 07:23pm - Timothy Geigner
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