Using the two in conjunction gives you a 65% chance to resist force/tech attacks, which there are a lot of in PvP. Pulse Screen: 20% against only yellow damage seems small, but this skill increases your resist chance, which stacks with Diversion. In PvP it is generally easier to keep energy managed because you have more downtime and your rotation is a bit less strict. It's only real use is to give you something that does more damage than Rifle Shot while you're mobile or need to regen energy. You can't go wrong with this utility if you use Suppressive Fire to max benefit, but sometimes you don't want to use it and this utility will have been wasted.Ĭalculated Pursuit: This is more of an energy management helper for PvE specs. It's good for smaller groups, but less so, because you'd probably be better off focusing someone down instead of hitting 4 people with damage. Imperial Efficiency: This utility is generally great for pressure in big groups of people, though good healers or healer stacked teams can just heal through it. It's pitiful and almost nonexistent, and if you have to traverse, kite, or get stunned you will lose the heal entirely. In full pvp gear this will be barely healing you for 700 health every 3 seconds. Vital Regulators: This is like at the bottom of the barrel of our Skillful utilities. Basically this utility is good in theory, but in practice is hard to get a ton of use out of. Never take it.įlash Powder: 20% accuracy reduction for 8 seconds is quite a lot, but Flash Bang has a long cooldown and should be used on healers more often than not. Sometimes useless, other times the reason someone died instead of kiting away and healing to full.Ĭover Screen: Horrible utility. Snap Shot: Allows you to force an instant Snipe for when you need to send out some damage before someone can kite away from your line of sight, or to tack on some high damage at the end of a burst window with more of a guarantee to crit than Followthrough. Ballistic Dampers: Very good, reduces the damage of 3 attacks by 30% which is quite a bit, and can be reset but you have to leave cover to do so.
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